Now that a new Zelda was announced for the upcoming Nintendo 3DS, I want to share with you a review regarding The Legend of Zelda: Ocarina of Time. When it was released, it had the best graphics seen on the Nintendo 64, a new way to control the character and a renewed Zelda story. All these aspects converted Ocarina of Time in a game that any player with a Nintendo 64 had to play.
The story began with Link, the hero of time, in his house. He was having a terrible nightmare: Ganon, its enemy, was about to attack him. Then he woke up and Navi, a little fairy, told him about his destiny as a hero. There the adventure began and Link had to visit three dungeons: one in its home land; one in the mountain; one in the world of the Zoras.
Then, Link found that his nightmare was a prediction. After winning in all of those dungeons, he went to the princess Zelda castle, but Ganon (in this case Ganondorf) got there first. Fortunately, Zelda escaped first and gave Link a mysterious artifact: the Ocarina of Time.
That was the beginning of a journey among time for Link. He went to the future and realized that he had to visit and win on 6 different dungeons which were located respectively in a lake, in a mountain, in the forest, in the graveyard, in the desert and near the Hyrule Castle. The final castle was located, precisely, in the Hyrule castle which was converted in a tremendous fortress by Ganondorf. At the end, Link had to face Ganondorf, which kidnapped princess Zelda. When Link defeated his enemy the fortress went down and, when he and the princess though that all ended, Ganondorf appeared and became Ganon: the legendary enemy. With the Master Sword, Link defeated Ganon. After all his adventure, Link and Zelda returned to the past.
Diverse versions and remakes of the game have been launched or announced: the one for the N64, there is one in the Game Cube, and another one has been announced to be in the upcoming Nintendo 3DS system.
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